Step one
Read the sky
Watch the current until stars drift into the perfect cluster.
A universe of moving stars. One spark to place anywhere. Every collision creates another reaction—but when the glow runs out, your score is final.
Choose your sparkCaught
0/180
Chain
0
Verdict
Tap the universe
Step one
Watch the current until stars drift into the perfect cluster.
Step two
You get one tap. Its expanding wave must make the first catch.
Step three
Every captured star becomes a new pulse until the universe goes quiet.
Built for repeat attempts, satisfying chain reactions, and vertical video exports.
One Tap gives you a single decision: where and when to place an expanding spark among moving stars. Each captured star becomes another temporary spark, so one good contact can propagate across the field.
Written by WeSimSims · Last meaningfully updated August 30, 2026
The initial pulse expands and then fades. A moving star caught by any active pulse stops and emits its own pulse with the same capture ability, producing a finite collision chain.
A central tap can reach more directions, but timing matters more than symmetry. Near misses produce no second pulse, while one well-placed catch can bridge separate groups.
Stars and sparks are abstract game objects. The expansion and collision rules are designed for a readable chain reaction, not chemistry, astronomy, or explosive physics.
Animations may include rapid motion, flashes, synthesized sound, and dense particle effects. Pause playback, mute sound, or reduce graphics quality whenever needed.
One player-created spark per attempt.
Every pulse has a finite lifetime; the run ends when no active pulse can catch another star.