How to use it
- 1Choose a source shape and force path.
- 2Adjust force, rebound, trail, particle size, palette, and loop duration.
- 3Run the loop and tune the settings until the shape deforms and restores cleanly.
Pull a glowing particle formation through space, tune its rebound, and capture a perfect vertical loop.
Living Geometry explores how a field of particles can be pulled away from an organized shape and restored by spring-like forces. The interest comes from the transition between recognizable structure and flowing deformation.
Written by WeSimSims · Last meaningfully updated August 30, 2026
Each point has a home position. A moving influence displaces nearby points, while a restoring force pulls them back toward their homes and damping prevents endless oscillation.
A stronger influence produces a deeper funnel, while aggressive restoration can overshoot and ripple. Long trails make paths easier to see but can obscure the original shape.
The particles are graphical points linked to home positions, not atoms, fluids, or deformable material. Results should be interpreted as generative animation.
Animations may include rapid motion, flashes, synthesized sound, and dense particle effects. Pause playback, mute sound, or reduce graphics quality whenever needed.
Every point retains a home position and receives a restoring acceleration toward it.
No. Glow and palette are rendering choices.