How to use it
- 1Choose an instrument by the kind of motion you want to explore.
- 2Enable sound, start playback, and identify the visual event that creates each note.
- 3Adjust timing when available or export the audiovisual result.
A playhead races through a neon spiral, turning every illuminated node into part of an endless sequence.
Voices
12
Notes
0
Cycles
0
Tempo
115%
Keep listening
Five more visual instruments are waiting.
The Music Lab is a collection of visual instruments in which pendulums, ripples, orbits, gravity, spirals, and polyrhythms schedule synthesized notes. Motion is both the interface and the score.
Written by WeSimSims · Last meaningfully updated August 30, 2026
Each instrument converts discrete simulation events—such as an endpoint, collision, orbit crossing, or ripple contact—into notes. A shared transport keeps visible motion and synthesized audio aligned.
Regular motion creates recognizable pulse, while overlapping cycles create denser patterns. The instrument stays coherent because notes remain attached to visible events.
Autoplay restrictions require user interaction before sound. Recording formats and audio timing vary by browser, and these instruments are intended for creative play rather than professional mastering.
Animations may include rapid motion, flashes, synthesized sound, and dense particle effects. Pause playback, mute sound, or reduce graphics quality whenever needed.
Notes are synthesized locally in the browser when simulation events occur.
Browsers generally require a user gesture before starting audio.